Half-Life for PC – Know Your Enemy

Half-Life for PC – Know Your Enemy

Half-Life is a first-person shooter set in a H.P. Lovecraft meets Arthur C. Clarke fantasy world. You play as Gordon Freeman, the survivor of a malfunction at the Black Mesa Research Facility, and it’s your job to put things right again. But there are those that seek to stop you, a vast cast in fact of nightmarish creatures and vengeful military personnel stand in your way. Here is a run down of the enemies in Half-Life.

The Headcrab
Reminiscent of the facehugger in Ridley Scott’s Alien, the headcrab can be found throughout Half-Life. It’s infant-like cooing and slow movement speed lure you into a false sense of security until they leap ten feet through the air and bite you on the face. One of these blighters will be waiting for you around almost every corner of the Black Mesa Research Facility, and if they aren’t it’s best to check anyway, just in case.

It may look harmless, but it'll try to eat your head in the blink of an eye

It may look harmless, but it’ll try to eat your head in the blink of an eye

The headcrab can be taken out relatively easily. I found that waiting for it to pounce before dodging to the left and giving it the old ‘one-two’ with the crowbar did the job pretty well, however, they like to hang out in groups, and they like to sneak up on you too. The best method for getting rid of them is a double-tap with the pistol from a safe distance. If you thought that was bad enough, you should see what happens when one gets a hold of an unsuspecting scientist:

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The Houndeye
At first glance, these cute little yappers present no threat as they come bounding up to you. Then they blink a few times and fire out a white-hot shock-wave that drains big chunks of your life energy. They will go down fairly easily, with a single blast from the shotgun usually enough to finish them off, but their tendency for hunting in packs means that if you have to reload at any time you’re pretty much toast.

Down boy!

Down boy!

If it wasn’t for the fact that they try to kill you, I’d bet these would make pretty good pets.

Vortigaunt
When one of these is near, it’s a good idea to find some cover. The vortigaunts are human-like in statue and they make this gabbling noise that suggests they are intelligent – they seem to be the foot-soldiers of this whole fiasco. But, get too close and you’ll get a bolt of green electricity straight in the face.

Et tu, Brute?

Et tu, Brute?

The vortigaunt teleports in without a moments notice, and they usually bring their buddies along for the ride. Often they beam in behind you and at other times they come in swarms, making for some pretty interesting set-pieces during the game. Their green beams are pretty easy to get out the way of as they have quite a long wind-up, and a close quarters blast to the head with the shotgun will for the most part send them packing.

The Alien Grunt
or Pineapple guys as I call them owing to their unique ability late in the game to emerge from large pineapple-like pods whenever something hits them. The Alien Grunts are dangerous enemies, their right arms shoot out several buzzing flies which are able to pursue you even around corners.

Alien gruntThey’re big too, and able to absorb a lot of firepower. The Gluon gun or some kind of explosive seemed to be the best way to deal with them, other than that, running away seemed to be the best option for the majority.

The Barnacle
These guys are great. They hang from the ceiling, dangling their tongues to the floor and ensnaring the uninitiated. By the amount of human remains contained in each of these monsters, I’d say that they are to blame for the majority of deaths in the facility. Their tongues blend in well with the various wires and cables hanging around in the now dilapidated research centre, and Gordon often finds himself moving mysteriously skyward as a barnacle reels in the bait. It doesn’t take much to kill one of these, providing you have the range, and it’s best to clear the room of them before entering – that is if you are able to spot them of course.

Barnacle

The Tentacle
These formidable beasts are encountered only a few times in the game, but their appearances are memorable. Apparently noise-sensitive, you have to either sneak past them, or distract their attention with a grenade – and make sure you do, as one hit is often enough to knock you for six.

Forget the Sarlaac

Forget the Sarlaac

The only time you actually kill these guys is with the aid of a blast from a rocket-engine – hardy doesn’t even begin to describe them, so save your ammo for something more squishy.

The Snark
Speaking of squishy, the Snark can be either your best friend, or your worst enemy. Quicker on their feet and smaller than the headcrabs, the snarks are a nightmare to deal with in close quarters. They will swarm you in seconds and start taking chunks off you from all directions. It doesn’t take much to kill them, but you have to get them in your sights first.

SnarkFortunately, you can also use them as a weapon should you happen across one of their nests. Just make sure you are close enough to your enemy before you release them or they will turn back on you. After they run around for a while squeaking, the snark will explode in a plume of green gloop.

The Bullsquid
There’s a cold slapping sound as a ball of green mucus slams into the wall just above your head, you look around to see where it has come from and then you spot one of these in the distance:
BullsquidThe sniper of the alien world, the Bullsquid shoots high-speed phlegm missiles from long range. Combine this with a resilience against almost anything besides the magnum pistol and you have got one tricky customer.

HECU Marines
As if all these gruesome aliens were not enough, you also have to contend against numerous human enemies. Encountered most frequently are the Hazardous Environment Combat Units, or HECU Marines. They come in different varieties from the squad leaders with red berets to the foot soldiers. Most of the time they lie in wait for Gordon around corners and on ledges. From there they pelt you with painfully accurate fire from their MP-5s, chucking in a grenade or two for good measure.
HECUWhere there’s one you know there’s a whole load more waiting around the corner. The best strategy is to find some good cover, lay some trip mines and wait for them to come to you. HECUs often get into fire fights with the aliens in Black Mesa, so a lot of the time you can just sit back and watch the fire fight before moving in to mop up whatever is left.

Black Ops
Several times in the game you will encounter the black ops units. Operating in small groups, the black ops units use hit and run tactics to devastating effect. You’ll definitely hear them coming, but its unlikely that you will see them until its too late and they are already firing at you with their powerful handguns.
Black opsThey’re fast, so you’re going to want to find a good spot to dig in as they are no match for your firepower.

Icthyosaur
Unfortunately, I don’t have any screen-grabs of this particular beast as any time there is water in video games I lose all composure. Prime examples of this are the lake sequence in Resident Evil 4 and the sunken corridors of Big Shell you have to navigate in Metal Gear Solid 2, if there’s water I’m not going to do well. I now have another experience to add to my list with the inclusion of the Icthyosaur in Half-Life. The only weapon that seems to fire underwater is the tranquilizer gun and it takes so many darts to put this thing to sleep, especially in the panic caused by running out of oxygen and the guttural growling of the Icthyosaur which I will no doubt hear in a nightmare in the not too distant future. Thanks Valve.

The Gargantua
There are only a few of these giant aliens wandering around the Black Mesa Facility, but you’ll soon know when one is near. The gargantua are immune to conventional weapons as far as I can tell, and their plasma shock-wave attacks hurt.

HAL anyone?

HAL anyone?

The cold red stare of the gargantua is enough to make you turn tail and run, which is precisely what you should do if you encounter one.

The Alien Controllers
Whereas the shrieks which emanate from the alien controllers are enough to put your teeth on edge.

What are you screaming about?

What are you screaming about?

Good luck trying to get close enough to one of these fellas for a kill-shot as they fly about in all directions shrieking and hurling balls of light at you. The magnum is your best bet here with it’s fast, powerful hits and good range.

Warning: Spoilers

The Nihilanth
The Nihilanth is the main boss of Half-Life. Not only does it shoot incredibly powerful balls of white light at you, but it also shoots out portals which whisk you away to infuriating puzzle rooms. And when you’re not being teleported away, it is teleporting in back-up to kick your butt.
NihilanthIt took a lot of attempts to beat this guy, even after I had to resort to a walkthrough to find out how exactly to finish it off. The Nihilanth is one tough customer, who will absorb everything you have to throw at him. To beat it, you have to get inside its head.

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Star Wars Battlefront: Renegade Squadron for the PSP – A Star Wars Fix

Star Wars Battlefront: Renegade Squadron for the PSP – A Star Wars Fix

Star Wars Battlefront: Renegade Squadron

I am a Star Wars junkie. I had been clean for almost eighteen months, but then my birthday rolled around and I received some Star Wars themed gifts and then I fell off the wagon. This time around my Jonesing was for video games in particular. Now I’ve played most of the Star Wars franchise games, multiple times, and so I knew that none of the ones I already owned were quite going to cut it for me. The only one that remotely interested me was Battlefront II, but of course as luck would have it my brother still has my copy. So, rather than rebuying a game I not only already own, but have sunk around 100 hours into, I thought I would try something new. Star Wars Battlefront Renegade Squadron was just about new enough.

I had already played the first Battlefront game for the PC, so I knew that in the best case scenario this game would be like a stripped down version of Battlefront II, and this is for the most part what I found. I knew that the PSP had limited power, and with it having only one joystick I also knew that it wasn’t going to be a smooth ride playing an FPS on it, but still I was a little disappointed by the game play. The aiming system requires you to hold down the R1 button allowing you to lock-on to the nearest enemy, it’s like sticky reticle pushed up all the way to maximum. There’s a little feature where if you lock on for a certain amount of time you stand the chance of getting a critical hit, but the amount of time it takes and the actual damage these hits do means that it really isn’t much use. The only time I found myself wanting to use this feature was on tanks and vehicles, but unfortunately it does not work on them. You can set your controls to alternate which allows you to move with the thumbstick and aim with Triangle-O-X-Square, but setting your controls to this means that you will no longer be able to perform a roll, as there was not enough buttons left over for that apparantly. In Star Wars Battlefront, rolling is kind of a big deal.

Even though the gameplay and environments are a little stripped-down, the game does make up for it in other areas. Campaign mode, which pitches you as a member of a rag-tag, no-nonsense group of bad-ass freedom fighters is pretty cool, the ability to customise your character from a selection of bodies and heads is a nice touch, new weapons such as the carbonite freeze gun are fun to use, albeit a little useless, and the Galactic Conquest is far more of an involved affair than the one in Battlefront II – or at least it would be if it wasn’t so easy. That’s more of a criticism of the Battlefront series in general though, rather than this one in particular, as even on Elite with the odds stacked against you it’s still pretty easy to score a Victory. My favourite part of the game was the space battles that are virtually unchanged from Battlefront II, you can no longer knock out the critical systems from inside the enemy ship, but who used to do that anyway? Besides, you get to control Slave I if you manage to play as the hero on some levels.

It sounds like I am having a go at this game, but it is actually a pretty decent Star Wars game. It’s the first hand-held Star Wars game that I have played, so coming to it after playing so many console and PC games my expectations were likely a little too high. If you were in a particularly unforgiving mood you might just get away with calling it a poor game, but I wouldn’t let you get away with calling it a bad Star Wars game. It certainly helped scratch an itch, let’s just hope I don’t get back into the novels, that’s when I know things have really gotten out of control.

Kind regards,

Lefthumbstick

I see that this game has a pretty decent looking multiplayer mode. Obviously, coming to it six years too late there’s no one on any of the servers anymore. But if you still own this game and fancy going a couple of rounds, leave a reply and we’ll set something up.

Metal Gear Solid 2: Sons of Liberty for Playstation 2 – What a game

Metal Gear Solid 2: Sons of Liberty for Playstation 2 – What a game

There is very little I could tell you about Metal Gear Solid 2 without including spoilers, so consider yourself warned.

MGS 2 Box Cover Art Work

Hideo Kojima, the brains behind this game is a genius. Look at the back of the box art for this game, it includes screen shots with Solid Snake in them. On the front of the box we have a bad ass potrait of Snake too. Everything is geared to make you believe that you are going into this game as the hero protagonist of the previous installment, your character is even referred to as ‘Snake’ during the first few minutes of the opening movie. The aquatic suit mask and respirator hide the true identity of the main character, even after you’re told that your codename is being changed from Snake to Raiden for this mission. And then comes the big reveal: you’re not playing as Solid Snake at all, you’re a rookie by the name of Jack.

The greatest bluff in video games?

The greatest bluff in video games?

The rest of the game is surprise after surprise, I’ve never seen so many plot twists and double-crosses in a game in my life. The storyline is complicated to say the least, and draws heavily from Hollywood movies of the 80s and 90s. This is combined with a charm and sense of surreal humour that you would normally find in JRPGs. Metal Gear Solid 2 will have you single-handedly taking down a mysterious foreign organisation, and along the way you will be urinated on, pooped on by seaguls, have your balls groped by the President of America and fight a Harrier Jump-Jet as a boss battle. This game fuses the two traditions of heroic Hollywood storylines and Japanese video game charm. In fact, the cutscene sections are often so long that it would be fairly accurate to describe MGS 2 as more of video game-movie hybrid.

Just a quick note about this game compared to Zone of the Enders, which I wrote about a few weeks ago and for which Hideo Kojima was producer. Dispite these two games being worlds apart in terms of quality, there is one thing common to both of them: awesome boss fights. Metal Gear Solid 2 and Zone of the Enders do boss fights like how they should be done: frustrating, gruelling battles of wits and timing. From the aformentioned Harrier, to Fatman, Vamp, Solidus and the Metal Gear Rays, MGS 2 has a great line-up of infuriating bosses to get stuck in to. Also if you look closely downstairs inside Strut E you will notice the Z.O.E. insignia on some of the boxes there, a nice touch, but I feel as though that works as a metaphor for the development of the two games: MGS 2 taking centre stage, while Z.O.E. lies forgotten in a box in the basement.

Anyway, I came at Metal Gear Solid 2 as a complete novice, never having played any form of Metal Gear game before. As such, the initial impact of the switch in protagonist was somewhat lost on me. It was only after playing through the after-mission – where you actually do take control of Solid Snake – that the full significance of what they had pulled off hit me.

What had stopped me from playing this game and other games in the series before was the knowledge that I am awful at these games (the fact that I died 78 times during the main campaign on Normal mode can easily testify to my lack of ‘Tactical Espionage Action’ skills). I made the wrong assumption that MGS would be like a run of the mill shooter game: heavy on the action with little in the way of storyline. I could not have been further from the truth, and was pleasantly surprised by the depth of story and enjoyability of gameplay that I found. I became immersed in the lore of the MGS world.

Luckily for me, the game includes an entire novel explaining the backstory of MGS 2. It’s basically the storyline to the first Metal Gear Solid game told from the perspective of Natasha Romanenko – who was apparently one of the supporting characters in the first game – and it’s long. But what a brilliant and brave idea to include something like that in a game. It adds a lot to the mythology that this game works to culitvate, as I am sure the other games do too. It’s addition also meant that I did not feel excluded from some of the finer points of the plot, especially towards the end of the game. For example, whenever someone spoke about Shadow Moses, had I not read the material I would have been like “Who?”

Although still accessible as a stand-alone game, you undoubtedly get more out of it if you have some prior knowledge of the series. However, far from being an excluding factor, the game clearly wants you to know this information, it wants to include you in the world that has been built up around it.

Metal Gear Solid 2 gets a little crazy towards the end. But it does have a clear message: you are able to choose for yourself who you are, it doesn’t matter about what genes you have, or how you were brought up, you can still choose to be the best you can be. Snake was able to escape his genetics, whilst Jack was able to move beyond his uprbringing. And that is what this game does; born a Japenese video game it was brought up on a diet of Hollywood films, but it chose to try and be more than just a game, and more than just a movie, it chose to tell a great and entertaining story, to try and be the best that it can be. Obviously it is neither better than a lot of video games nor better than a lot of movies, but at least it tried.

Kind regards,

Lefthumbstick

I’m not the best at playing games that are in a series in the correct order. Did you play MGS 2 after having played the first one? Did you feel as though you were conned at all? I think that I probably would have.

Resident…Evil…4! for Wii – A Lonely Game

Resident…Evil…4! for Wii – A Lonely Game

I tend to play a lot of RPGs, I find them comforting. I can take things at my own pace, and I usually have a whole team to back me up when things get real. I’m used to being led by the hand in these sort of games though, “Go here and get this,” a NPC will tell me, “then go there and do that” they will say. Resident Evil 4 was like “Hey! Here’s a gun, the enemy’s that way. Good luck!” And so I spent most of the game alone and bewildered, my only ally a crazy guy in a trench coat with a butt-load of guns – oh, how I rejoiced when I turned a corner to see a blue lamp and that creepy guy stood by it, even the gruff “Hello, Stranger” was somehow soothing to me.

I find games of this genre – survival horror, third person shooter, call it what you will – very daunting, and with Resident Evil 4 I jumped in at the deep end. In an RPG, if you can’t beat a boss you grind and get your level up until you can – with games like this you can’t do that. Nor can you rely on the whole deus ex machina theme that runs through most RPGs whereby someone will come and save you if things get a little hairy. Sure you have Ada who is sort of there, but her motives are far from clear, and Luis…well we all know how long that lasted. What I am trying to convey to you is the intense feeling of being alone at all times that I felt during this game, knowing that no-one was coming to help me and that I had to do all the hard work myself. It was a feeling that I was not used to in video games. To say that I enjoyed feeling like it would not be very accurate, however I did very much enjoy this game. In fact, Resident Evil 4 is probably one of the best games I have ever played.

The cover sleeve for Resident Evil 4, featuring Bag-head

The cover sleeve for Resident Evil 4, featuring Bag-head

The level designs are great, and all very distinct from each other. Each comes with its own terrain and set of baddies that cause you to rethink your strategy. They are also incredibly atmospheric, building upon the feeling of abandonment. I remember the first time that I got my head cut off by one of those chainsaw weilding guys with a bag over their head, I turned off the console and reassessed my life just a little bit. Each level has it’s own Boss who torments you throughout most of the  level. All of them are straight out of a Hammer Horror film: their over-the-top creepiness emphasised by their broad Eastern European accents. But then, I don’t think I was ever actually scared during this game. Yes it’s very atmospheric, and it gets pretty tense at points, but it never actually reaches the level of straight-out scary, everything retains a faint air of the ridiculous. So that tiny guy just turned into a giant monster? Sure. And now I have to fight a cave-troll? Sure. So if I shoot all these wooden cut-outs, I win some bottle caps? Okay.

I wouldn’t have had it any other way though. If this game had tried to take itself too seriously, I would not have enjoyed it a fraction of the amount that I did, and at those times – and there were quite a few of them – when I thought to myself, ‘I don’t want to carry on, the tension is killing me’ if it hadn’t been for the charm of the game, its storyline and the characters, I probably would have given up.

But I didn’t give up, I actually mustered enough courage to beat the game (albeit on easy mode). Shooters are not my strong point, and even though the controls for Resident Evil 4 are wonderful, I’m still not that good. The simplicity and ease of the controls is another strong point of this game. Gone is the laser pointer from previous incarnations of this game, to be replaced by a recticle that is controlled by your Wii Remote. Actually holding your Wii Remote like a gun only adds to the immersive quality of this game. Running, shooting and menu controls are all intuitive and easy to learn, in fact I don’t think I would be exaggerating at all if I were to say that this game utilises the Wii controls better than any other game I have played on the system. ‘Paddle waggling’ or whatever it is called is limited to tense near death experiences – for example the knife fight with Krauser – where complex controls would feel false. The frantic waggling of the Wii remote captures perfectly the exact spasmodic reaction I would have if someone tried to stab me: more and more immersive.

For those that don’t know, I should probably explain this game a little bit. I don’t know exactly how – if at all – it fits in with the other Resident Evil games, as I haven’t played them, but in Resident Evil 4 you play as Leon S. Kennedy, an American agent, who has been sent to the Middle of Nowhere, Eastern Europe to rescue the president’s daughter from some kind of cult. You don’t work for Umbrella, however, you seem to know Ada, who does. And so you shoot your way through hordes of creepy creepers trying to find and then rescue Ashley (the president’s daughter) whilst trying not to get yourself or her killed in the process.

Once you complete the main storyline you unlock additional weapons to use on your next playthrough, a shortened version of the game where you play as Ada instead of Leon, and a cool mini-game called the Mercenaries which I find immensely difficult and cannot unlock any of the additional characters – although I have seen them on playthroughs on Youtube and they look pretty cool. I will hang on to this game, and will definitely play through it again, just maybe in  a few years when I am a little bit braver perhaps.

Kind regards,
Lefthumbstick

I’d love to hear about your experiences with this games, so leave a reply if you feel like it.

Bleach The 3rd Phantom for NDS – An Acid Test

Bleach The 3rd Phantom for NDS – An Acid Test
Bleach the 3rd Phantom

Bleach the 3rd Phantom

I love playing games that belong to frachises. Being able to muck around in a world that I am already familiar with makes these kinds of games so much more immersive to me. If I love the franchise, it usually means that I will view games based in it through rose-tinted glasses. That’s not to say that I don’t know a cash-grab when I see it, and there are plenty of those around, but I will be able to overlook some of the shortcomings that would normally hold me back from enjoying a game. That’s not to say either that just because it’s a franchise game it will automatically mean that it is a bad game. The most obvious example of this are games based on Star Wars like Knights of the Old Republic, Republic Commandos and Jedi Outcast, these are all excellent games. Bleach The 3rd Phantom is not an excellent game, but it is an excellent Bleach game.

For those of you unfamiliar with Bleach, it is a manga written by Tite Kubo that has been adapted into an anime. It follows the story of Ichigo Kurosaki, a substitute soul reaper, as he fights against monsters born from the lost souls of humans, called Hollows, and other assorted ‘bad guys’. Soul reapers live in the Spirit World, and it is their job to look after the souls that reside there and also to help assist souls in their transference over to the spirit world. Each of them has a zanpakto, which usually takes the form of a sword. Each soul reaper’s zanpakto is unique and allows its wielder to use different skills, the most powerful of which is their Bankai which is the fully released form of their zanpakto.

Although it is not complex, there is a lot going on in the world of Bleach. There is a fairly large cast of recurrent characters, each with their own baggage and backstories distinct from one another. I don’t think that you would need to know all them in order to play this game, but if you did you would be able to appreciate it on a whole different level.

Bleach The 3rd Phantom is a tactical RPG, similar in design to something like Final Fantasy Tactics, although stripped down. The main differences are that you do not get damage boosts from attacking behind or to the side of enemies like you do in FF Tactics, and in Bleach each time you engage in direct combat the game switches to a 2D fighting style screen – although the characters are not controllable during this. Also, Bleach The Third Phantom uses a system where most characters give a boost to adjacent allies. Usually they assist either with defence or attack, at the selection of which they will pop up in the 2D animated sequences and either bust a move, or block an attack. The map terrains are less challenging than you would find in FF Tactics, however the maps in Bleach The Third Phantom do include lay-lines of reishi, or spirital pressure, that can be drawn into the character by selecting ‘Pressure’. This powers up attack, allows the use of Bankai and other super-moves and even means that you can perform a team attack, which is pretty much two characters that are good friends kicking the butts of the bad guys in unison. Oh yeah, and there is also an affinity mechanic in the game, but more on that later.

The side-on 2D fighting sequences are not the only part of the game where you will be forced to sit back and watch. There are entire chunks of the game where you select various characters to talk to. Whilst these are great for a fan of Bleach – such as myself – I would imagine they could become very tedious for someone who was not acquainted beforehand with the characters featured in them.

In fact, it is precisely my knowledge and love for Bleach that allowed me to enjoy this game so much. As an RPG, you are allowed quite a bit of control over the gameplay elements: you can select which characters you would like to have on your team of eight from over 50 possible characters, and you can choose – to a certain extent – which skills they learn. I say to a certain extent, because the way in which your characters learn skills in this game is by levelling up their zanpakto to a maximum level of 16. Each time a character levels up from battle they earn 5 skill points, but you will need 10 skill points to level up their zanpakto. Each time you level up their zanpakto you are presented with three paths to choose from that teaches techniques of a different variety. The skills available depend on the character, but they are usually things like boosting their Bankai, or teaching kido (basically magical) moves. The level limit means that you will not be able to complete all three of the paths, and at the end of each path there is usually a powerful move, so you have to be careful and check the skill trees when assigning points. Once a zanpakto is maxed out, you can still spend points on boosting stats.

So, for my battles I recruited characters that I liked from the series. It was then fun for me to play the characters as they would normally act in the anime. For example, there is a bald-headed character called Ikkaku who is so secretive about the fact that he has mastered his Bankai, that he will only ever use it when none of his allies are around. Accordingly, Ikkaku, whilst on my team, would never use his Bankai unless he was completely isolated from his allies, even to the point where he would allow himself to be defeated before showing his Bankai to those around him. This is just one example of the kinds of fun that I had with this game, and the type of fun you could only have if you were a Bleach fan already. There are numerous elements of this game – the storyline, for example – that non-fans would likely not get along with.

Taking on the Espada

Taking on the Espada

As a fan of the anime, rather than the manga, I can better tolerate weak storylines thanks to all the filler episodes released – one of the problems when adapting a weekly manga that is still being written is that sometimes your source material runs out and you are forced to make up stories of your own. Even though this game boasts an original storyline by Tite Kubo himself, it’s really not as strong as any of the storylines in the main arcs of the series. At certain points, the story will sort of align itself with the main story of the Arrancar arc of the series, which is nice for myself and other fans of the series, but doesn’t really add anything to the storyline itself. The main character is an underpowered Arrancar called Arturo, recycled from other games in the Bleach series, who we are constantly told is incredibly powerful, although he always seems very easy to beat.

This introduces another down-side of the game. The battles in the main story are really easy. One of the things I love about the series is how every battle comes down the wire, but in this game you can easily breeze through the enemies. I got half-way through the game and thought “Oh no, I’ve put it on the wrong difficulty setting”. So I started up a dummy new game only to find that there are no difficulty settings. Even though once the game is completed you unlock a ‘Battle Tower’ (which supposedly consists of twenty levels, even though I am inexplicably on the thirty-something level now), the game really could have done with the ability to increase the difficulty settings. It’s doubly a shame because this would be a game with good replay value if not for the easy battles, as you are able to choose from two original characters at the start of the game, and then later in the game you also choose the form that your zanpakto will take from three possible designs. On top of that is the ability to make up wholly different teams from the available characters.

As I mentioned before, there is an affinity mechanic to this game which is worth mentioning. Certain characters have pre-set affinities with other characters which usually matches up with the canon of the series. Before going into battle you are able to select certain characters from the ‘friend’s list’ (not the actual term used in-game, by the way, I’ve just got Facebook on the brain) of the guys on your team. This can affect your choice of team members, as certain characters won’t be compatable with others in terms of assists and team attacks. Also, after each battle the affinity of the main character will rise with the other characters on your team – the affinty between characters that are not the main character will not rise, and as far as I know, there is no way of making the affinity level go down. There are also conversations in the ‘free time’ portions of the game that will increase your main characters affinity with other characters – this is also the method by which you can recruit characters to your team, and another factor in the replay value as it is not possible to recruit and befriend all characters within the free time events.

I would highly recommend this game to anyone who is a fan of Bleach. The ability to collect together your favourite characters, govern how they grow and control their actions would please anyone with a love for the characters of the manga or anime. I probably wouldn’t recommend it to someone who was not a fairly big fan of Bleach. Even if someone had watched a few episodes of the anime or read a few chapters of the manga and thought that it was okay, I still wouldn’t recommend this game to them. But that is only because I feel that a great deal of the game would be lost on them. To me, this is a game that has been put together by people with a real love for Bleach and would be most enjoyed by someone with a real love for Bleach, like me!

Kind regards,

Lefthumbstick

It would be really interesting to hear from anyone that has played this game without any prior knowledge of Bleach – if such a person exists. Am I wrong? Can you enjoy this game without liking Bleach first? Leave a reply.